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MORE - Dosgames 2.0 (Software Company)(1994).iso
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cuke
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readme.txt
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1994-09-01
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4KB
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115 lines
====================================
< C U K E L A N D A D V E N T U R E >
====================================
(c) 1994 Hugo Windisch
------------------------------------
The Game
========
Tou must find your way in a hostile universe, infested with carnivorous
vegetables, and monsters.
To complete a level, you must:
- eat all the candies on the level and find the exit.
Vegetable monsters will try to stop you. To kill vegetables,
you must:
- pickup salad dressing bottles, and throw salad dressing on your
opponent. One bottle kills one opponent.
Red monsters will also try to stop you. To kill red monsters, you must:
- pickup a carnivorous plant, and throw the plant on the floor. Wait
for the plant to do the job.
To open magic doors, you must:
- pickup a key, and throw the key on the door.
Hints:
- You are heavier when you carry things
- Doors can remove walls, create walls, create ladders, ...
- All the commands (SPACE, Arrows, Alt, Ctrl, D, K) are useful
Commands
========
To start the game:
at the DOS prompt, type: cuke <Enter>
To control the player:
SPACE: Show Status
Arrows: Move
Alt: Jump
Ctrl: Pitch
D: Drop
K: Kill (commit suicide)
Esc: Return to the menu
System requirements:
The game should work on a machine with follwing configuration:
286 or higher
VGA adapter (EGA adapter may work)
Hard Drive (you should install the game on your hard-drive)
The game does not support joysticks or mice
The game does not support sound boards
The game does not produce any sounds on the PC Speaker
Known bugs:
The game may temporarily disable the disk drives (but not the hard-drive)
on some machines (if it does this on your machine, press Ctrl-Alt-Del to
reboot and re-activate the drives after playing).
License
=======
This game is shareware. You are allowed to distribute the game freely
as long as all the files, including the readme.txt, are distributed (in
their original unmodified version).
Disclaimer
==========
Hugo Windisch makes no warranties, either expressed or implied, with respect
to the software, its quality, its performance, or fitness for any particular
purpose. The software is distributed and licensed "as is". The entire
risk as to its quality and performance is with the user.
About the game
==============
Technical aspects:
The graphic routines, keyboard handling routines, and timing routines
are written in Assembler. Everything else is written in C++.
Human aspects:
I wrote this game in my spare time in august 1993, december 93, january 94,
and febuary 94. It is my first effort in game writing since the time I was
programming very simple things on an Atari 400, more than 10 years ago
(and I'm getting old!). It is not a professional quality game but the
result of game-writing experiment (wait for my next game!...). I hope it
will be enjoyable anyway.
If you have any suggestions or comments, I will be happy to hear from
you.
E-Mail: windisch@medcn.umontreal.ca
About the author
================
Hugo Windisch received is B.Ing. degree in computer engineering in 1991 from
the Ecole Polytechnique de Montréal and his M.Sc.A. degree in biomedical
engineering in 1993 from the Ecole Polytechnique de Montréal. He currently
works as research agent at the Sacré-Coeur hospital in Montréal, where he
designs ECG monitoring software. His main interests are programming, visual
arts, and fly fishing.